{"version":3,"file":"actionscript-43aafb60.js","sources":["../../node_modules/ace-builds/src-noconflict/snippets/actionscript.js"],"sourcesContent":["ace.define(\"ace/snippets/actionscript.snippets\",[\"require\",\"exports\",\"module\"], function(require, exports, module){module.exports = \"snippet main\\n\\tpackage {\\n\\t\\timport flash.display.*;\\n\\t\\timport flash.Events.*;\\n\\t\\n\\t\\tpublic class Main extends Sprite {\\n\\t\\t\\tpublic function Main (\\t) {\\n\\t\\t\\t\\ttrace(\\\"start\\\");\\n\\t\\t\\t\\tstage.scaleMode = StageScaleMode.NO_SCALE;\\n\\t\\t\\t\\tstage.addEventListener(Event.RESIZE, resizeListener);\\n\\t\\t\\t}\\n\\t\\n\\t\\t\\tprivate function resizeListener (e:Event):void {\\n\\t\\t\\t\\ttrace(\\\"The application window changed size!\\\");\\n\\t\\t\\t\\ttrace(\\\"New width: \\\" + stage.stageWidth);\\n\\t\\t\\t\\ttrace(\\\"New height: \\\" + stage.stageHeight);\\n\\t\\t\\t}\\n\\t\\n\\t\\t}\\n\\t\\n\\t}\\nsnippet class\\n\\t${1:public|internal} class ${2:name} ${3:extends } {\\n\\t\\tpublic function $2 (\\t) {\\n\\t\\t\\t(\\\"start\\\");\\n\\t\\t}\\n\\t}\\nsnippet all\\n\\tpackage name {\\n\\n\\t\\t${1:public|internal|final} class ${2:name} ${3:extends } {\\n\\t\\t\\tprivate|public| static const FOO = \\\"abc\\\";\\n\\t\\t\\tprivate|public| static var BAR = \\\"abc\\\";\\n\\n\\t\\t\\t// class initializer - no JIT !! one time setup\\n\\t\\t\\tif Cababilities.os == \\\"Linux|MacOS\\\" {\\n\\t\\t\\t\\tFOO = \\\"other\\\";\\n\\t\\t\\t}\\n\\n\\t\\t\\t// constructor:\\n\\t\\t\\tpublic function $2 (\\t){\\n\\t\\t\\t\\tsuper2();\\n\\t\\t\\t\\ttrace(\\\"start\\\");\\n\\t\\t\\t}\\n\\t\\t\\tpublic function name (a, b...){\\n\\t\\t\\t\\tsuper.name(..);\\n\\t\\t\\t\\tlable:break\\n\\t\\t\\t}\\n\\t\\t}\\n\\t}\\n\\n\\tfunction A(){\\n\\t\\t// A can only be accessed within this file\\n\\t}\\nsnippet switch\\n\\tswitch(${1}){\\n\\t\\tcase ${2}:\\n\\t\\t\\t${3}\\n\\t\\tbreak;\\n\\t\\tdefault:\\n\\t}\\nsnippet case\\n\\t\\tcase ${1}:\\n\\t\\t\\t${2}\\n\\t\\tbreak;\\nsnippet package\\n\\tpackage ${1:package}{\\n\\t\\t${2}\\n\\t}\\nsnippet wh\\n\\twhile ${1:cond}{\\n\\t\\t${2}\\n\\t}\\nsnippet do\\n\\tdo {\\n\\t\\t${2}\\n\\t} while (${1:cond})\\nsnippet while\\n\\twhile ${1:cond}{\\n\\t\\t${2}\\n\\t}\\nsnippet for enumerate names\\n\\tfor (${1:var} in ${2:object}){\\n\\t\\t${3}\\n\\t}\\nsnippet for enumerate values\\n\\tfor each (${1:var} in ${2:object}){\\n\\t\\t${3}\\n\\t}\\nsnippet get_set\\n\\tfunction get ${1:name} {\\n\\t\\treturn ${2}\\n\\t}\\n\\tfunction set $1 (newValue) {\\n\\t\\t${3}\\n\\t}\\nsnippet interface\\n\\tinterface name {\\n\\t\\tfunction method(${1}):${2:returntype};\\n\\t}\\nsnippet try\\n\\ttry {\\n\\t\\t${1}\\n\\t} catch (error:ErrorType) {\\n\\t\\t${2}\\n\\t} finally {\\n\\t\\t${3}\\n\\t}\\n# For Loop (same as c.snippet)\\nsnippet for for (..) {..}\\n\\tfor (${2:i} = 0; $2 < ${1:count}; $2${3:++}) {\\n\\t\\t${4:/* code */}\\n\\t}\\n# Custom For Loop\\nsnippet forr\\n\\tfor (${1:i} = ${2:0}; ${3:$1 < 10}; $1${4:++}) {\\n\\t\\t${5:/* code */}\\n\\t}\\n# If Condition\\nsnippet if\\n\\tif (${1:/* condition */}) {\\n\\t\\t${2:/* code */}\\n\\t}\\nsnippet el\\n\\telse {\\n\\t\\t${1}\\n\\t}\\n# Ternary conditional\\nsnippet t\\n\\t${1:/* condition */} ? 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