import{g as c}from"./index-d7fba904.js";function o(i,s){for(var n=0;nt[e]})}}}return Object.freeze(Object.defineProperty(i,Symbol.toStringTag,{value:"Module"}))}var r={exports:{}};(function(i,s){ace.define("ace/snippets/actionscript.snippets",["require","exports","module"],function(n,t,e){e.exports=`snippet main package { import flash.display.*; import flash.Events.*; public class Main extends Sprite { public function Main ( ) { trace("start"); stage.scaleMode = StageScaleMode.NO_SCALE; stage.addEventListener(Event.RESIZE, resizeListener); } private function resizeListener (e:Event):void { trace("The application window changed size!"); trace("New width: " + stage.stageWidth); trace("New height: " + stage.stageHeight); } } } snippet class \${1:public|internal} class \${2:name} \${3:extends } { public function $2 ( ) { ("start"); } } snippet all package name { \${1:public|internal|final} class \${2:name} \${3:extends } { private|public| static const FOO = "abc"; private|public| static var BAR = "abc"; // class initializer - no JIT !! one time setup if Cababilities.os == "Linux|MacOS" { FOO = "other"; } // constructor: public function $2 ( ){ super2(); trace("start"); } public function name (a, b...){ super.name(..); lable:break } } } function A(){ // A can only be accessed within this file } snippet switch switch(\${1}){ case \${2}: \${3} break; default: } snippet case case \${1}: \${2} break; snippet package package \${1:package}{ \${2} } snippet wh while \${1:cond}{ \${2} } snippet do do { \${2} } while (\${1:cond}) snippet while while \${1:cond}{ \${2} } snippet for enumerate names for (\${1:var} in \${2:object}){ \${3} } snippet for enumerate values for each (\${1:var} in \${2:object}){ \${3} } snippet get_set function get \${1:name} { return \${2} } function set $1 (newValue) { \${3} } snippet interface interface name { function method(\${1}):\${2:returntype}; } snippet try try { \${1} } catch (error:ErrorType) { \${2} } finally { \${3} } # For Loop (same as c.snippet) snippet for for (..) {..} for (\${2:i} = 0; $2 < \${1:count}; $2\${3:++}) { \${4:/* code */} } # Custom For Loop snippet forr for (\${1:i} = \${2:0}; \${3:$1 < 10}; $1\${4:++}) { \${5:/* code */} } # If Condition snippet if if (\${1:/* condition */}) { \${2:/* code */} } snippet el else { \${1} } # Ternary conditional snippet t \${1:/* condition */} ? \${2:a} : \${3:b} snippet fun function \${1:function_name}(\${2})\${3} { \${4:/* code */} } # FlxSprite (usefull when using the flixel library) snippet FlxSprite package { import org.flixel.* public class \${1:ClassName} extends \${2:FlxSprite} { public function $1(\${3: X:Number, Y:Number}):void { super(X,Y); \${4: //code...} } override public function update():void { super.update(); \${5: //code...} } } } `}),ace.define("ace/snippets/actionscript",["require","exports","module","ace/snippets/actionscript.snippets"],function(n,t,e){t.snippetText=n("./actionscript.snippets"),t.scope="actionscript"}),function(){ace.require(["ace/snippets/actionscript"],function(n){i&&(i.exports=n)})}()})(r);var p=r.exports;const l=c(p),$=o({__proto__:null,default:l},[p]);export{$ as a};